Saturday, February 25, 2017

Deck Heroes Rune Guide


Which runes are worth leveling up? 

Should you level up your green 2* rune or should you wait until you get a better rarity rune?

I have listed down the runes that are worth upgrading and the runes that are not. I have also explained the broader criteria I used, along with some specific cases where applicable. If you just want to look at the list, scroll down to the bottom. However, I'd recommend you to read through the criteria as well. It will help you decide which runes would be most useful to you based on your deck building style.

This guide is for mostly free-to-play players who are starting out. I am an f2p player in the mid game. Some of my opinions are possibly wrong. If you find errors or have a different opinion on something, kindly leave comments so that others could gain from your perspective.


Creature Runes

Runes equipped by creature cards (creature runes) come in two categories. One is skill-based runes that can be equipped by a creature with that specific skill, the other is the three generic Health and Attack increasing runes - Vitality, Violence and Protean.

Creature runes associated with a skill comes in set rarities. i.e.
  • a weakness rune is always of rarity 1 (white in color), 
  • a bless rune is always of rarity 2 (green in color),
  • a fire rune is always of rarity 3 (blue in color),
  • a bullseye rune is always of rarity 4 (purple in color),
  • a rebirth rune is always of rarity 5 (yellow in color). 

etc etc..

The three generic creature runes that are not related to any skill are
  • Vitality rune (increases health)
  • Violence Rune (increases attack)
  • Protean Rune (increases attack and health)


These generic runes come in all rarity and can be equipped by any creature. Only the 5 star vitality/violence/protean runes are really worth leveling up.


One important aspect to consider is the actual usage of the creatures, with the rune's skill. A "Plague Rune" (level 4 rarity) might look good in theory, but it is not worth leveling up because you are not likely to use a creature with plague for long. A "Healer Rune" (level 2 rarity) on the other hand, is very useful because most free-to-play players use this rune on a recycle horned beast, which is an endgame card.

The rarity of a rune also doesn't always relate to usefulness. The bonus from (4 star) unbound rune is inconsequential, while the 2* runes like "Healer Rune" gives massive boost to your entire deck.

It also takes less exp to upgrade a low rarity rune to a higher level. That makes the lower rarity skill runes like "healer", "bless" and "injured" runes good candidates to get upgraded first.

Lastly, many of the better 4 star runes (like dodge rune and lifesap rune) and most of the powerful 5 star runes (like the "Retreat" and "Shatter Soul" rune) are not available in the glory altar. Some of them are available in the gem altar. These can be bought with gems when special sales or events happen. I wont list most of these gem-only runes below, because they are not available to 99% of the player base. They are all pretty powerful runes, completely in a different league.

Here is the list of runes available through the glory altar.


RuneRarityUsefulnessCommonly used creatures
Weakness1Less useful-
Anger1Less usefulUrsa Major, Paladin
Restoration1Less usefulFrost Rager, Sentry Angel
Afflict1Less useful-
Healer rune2Very usefulRecycle Horned Beast, Ash Beast, Treant Guide, Oracle, Blood Warlocks, Treant Elder, Naga Mistress, Magic Weaver
Bless2Very usefulOracle, Blood Warlock, Frost Ragers melded with Bless
Flaming2Somewhat usefulFlame Brave, Arcane Sage (Somewhat useful till the time you use a Flame Brave)
Stabthrough2UsefulUrsa Major, Border Rangers, Graboid etc melded with Stabthrough
Injured Rune2UsefulAny creature with "injured" skill, played to increase hero rage using the rune
Ambush 2UsefulTitania, creatures used early on in guild map for quick damage
Voodoo 3Very usefulSpirit Siren, Dark Witch, Dahlia
Soulswap3Very usefulHarbinger, Frost Ragers melded with soulswap
Chainstrike3Very usefulTitania
Fire Rune3Very usefulFlame Brave, Magic Weaver, Griffi Knight, Gemini, Any creature with pyre
Frost Armor3Somewhat useful
Block3Somewhat useful
Miasma3Somewhat useful
Ravage3Somewhat useful
Consecrate3Somewhat useful
3Somewhat useful
Poison3Somewhat usefulAnathema, Blood Warlock, Capricorn
Deception3Somewhat useful
Ice Rune3Less useful
Detonate4Very usefulAny creature with detonate.
Bullseye4Very usefulAnathema, Pit Dragon, Paladin, Michael, Valkyrie, Manticore
Bloodlust4Somewhat useful
Discord4Less useful
Counter4Not useful
Maji Shield4Less useful
Sprite Link4Less useful
Elven Salve4Less useful
Feral Fever4Less useful
Earth Totem4Less useful
Death March4Less useful
Unholy Pact4Less useful
Humanity4Less useful
Sage Advice4Less useful
Warlust4UsefulPanther Chief, Centaur Chief. Especially good for guild map deck, to increase attack of creatures turn after turn.
Stoneskin4UsefulAnathema, Graboid. Especially good for guild map deck, to increase attack of creatures turn after turn when paired against a retreat creature.
Unbound4Less useful
Sneak4Somewhat useful
Bloodrage4Less useful
Retaliate4Somewhat useful
Reflect4Somewhat useful
Plague4Somewhat useful
Venom Edge4Somewhat useful
Delay 4Useful
Sacrifice5Very useful

Hero Runes


Hero runes come in all rarities. Most of the Hero runes at their 5 star levels are available through the glory altar, though they are hard to get.

Hero Vigor is the most important of all. Until you get a 5 star version of the same, a 3 star or even a 2 star Hero Vigor could be useful.

"Heal Amplify" rune is an exception. Dont expect anything better than a 3* heal amplify rune from the glory altar. The 3 star version itself is pretty useful though. You could buy the 5 star heal amplify rune with gems during some events, if you are into spending.


RuneHighest Level available from Glory Altar
Hero Vigor5
Sorcery Rune5
Blight Rune            4
Heal Amplify3, 4(very rare)
Haste Rune            5
Initial Rage5
All Vigor            4
Faen Vigor5
Morti Vigor5
Human Vigor5
Neander Vigor5
Faen Might
Morti Might
Human Might
Neander Might
Snipe Rune            5

For a complete list of all runes, check out the Deck Heroes Wikia

http://deck-heroes.wikia.com/wiki/Rune_List

For posts on other game topics, check out the index page HERE. If you have opinions, questions or suggestions, feel free to comment. Thanks for reading!




Tuesday, February 21, 2017

Deck Heroes Card Review - Treant Guide


Card Review: Treant Guide

RatingTop tier

Skills: Mass Heal 3, Elven Salve 4, Mass Heal 5


This is the only card in the game with two mass heals. The real power of the double mass heals lies in the runes.

With a heal amplify rune on the hero (3* rune at level 7 adds extra 63 healing), the Treant Guide heals 326 HP every round. With a healing rune equipped (2* rune, level 10) he provides +20% attack boost to all creatures that he heals, everytime, compounding! If you have two treant guides healing, your creatures could get as much as extra +107% attack from four heals!

Treant Guide has a low HP pool. It requires a lot of HP buff to be able to survive.

He already forms part of many grimoire decks for its unique heal ability. I am going to put him in a full 3 star deck in the tournament with a 3 star hero (Poison Ivy).


Monday, February 20, 2017

Deck Heroes Card Review - Magic Weaver



Card Review: Magic Weaver

RatingMid tier


Skills: Mass Heal 4, Meteor 4,  Incinerate 4




Magic Weaver is the first card a player draws from the coupon altar as part of the tutorial. It is a reasonably good card to use early on.

Later when you have access to runes, you can equip her with healing rune and fire rune. Healing rune increases damage output of your entire deck from 2-20%. Fire rune will pump up her damage from Meteor and Incinerate.

I melded a Magic Weaver with Ice Arrow 7 today and equipped her with runes. She did pretty good in the gauntlet.



Do you use Magic Weaver? Share your experience!

Sunday, February 19, 2017

Coupon Altar


The Coin, Coupon and Gem Altars

Coupon Cards


When I started out in Deck heroes, I thought coupon altar was the place where I was going to get all the great cards from. Unfortunately only a few common 5 star cards are available in the coupon Altar. Some of the common cards are really good though.

Below is the list of 5 star cards you can get from the coupon altar. 
  1. Titania
  2. Phantom Liege
  3. Spirit Siren
  4. Hanuman
  5. Balthazar
  6. Gorgon
  7. Anathema
  8. Ash Beast
  9. Pit Dragon
  10. Terror Dragon
  11. Nidhogg
  12. Undying Will
  13. Bloodletter

Strategy


I recommend to draw 5 cards daily from the coupon altar. It gives you something to look forward to daily. Doing the quests for coupon shards will become your routine too.

Moreover, the 5 star cards you get early in the game would be useful. As you progress, the usefulness of the common 5 star cards will go down and you will be looking only for duplicates to meld.

When you are new, drawing six Phantom Lieges and doing a meld might look impossible. In late game you will have plenty of common 5 star cards. Keep going!


Luck



There is a rumour that there are times when the server luck is high and you have better chances to draw 5 star cards during this time. My experience is that it is just superstition. Any time is as good as any other to draw a card with a coupon.

Sometimes you can get super lucky and get multiple 5* in a draw. Sometimes you might not get a 5* from a hundred coupons. It is your luck, not the server luck.





Usually the features available 24x7 (like the altar or lucky draw) do not give out anything exceptional. Gem altar has a few more creatures, but it recommended to draw from booster packs instead of altar.

What is your experience with the altar draws?

For posts on other game topics, check out the index page HERE. If you have opinions, questions , complaints or suggestions, or if you need help or advice, feel free to comment. Thanks for reading!

Saturday, February 18, 2017

Deck Heroes Ursa Major



Card Review: Ursa Major

RatingTop tier

Skills: Stabthrough 7, Frost Armor 7, Anger 6


Every player gets a free Ursa Major early on. While a strong card in its own right, Ursa major does not gel with the other creatures a player gets in the start (like Flame Brave) and players tend to overlook this card.

Ursa Major has good survivability owing to its high level of Frost Armor and increases its attack over time using its 'Anger' skill. This makes it a good card to use in the Guild Maps in the early stages while you are working towards a proper Guild Map deck.

Ursa Major also has the highest level of stabthrough in the game. It makes an excellent filler card for a stabthrough deck. (see the link below for the amazing meld stab ranger)


You can aquire this card from mazes as well as completing dungeon 9.1 in high difficulty. It is not recommended to meld this card as the copies are rare. If you decide to meld, battleblow is a good option.

Do you use Ursa Major? Share your experience!



Transmutation

Transmutation is an Event in which players are allowed to combine specific 4 star cards for a chance to get powerful 5 star cards.

Cards available for the transmutation 

The name of the event is "2x transmutation success event". This name is misleading because transmutation can be done only during this event.

Chance of Success


The chance for a successful transmutation is believed to be around 10% during the event. There is no official confirmation regarding the percentage of success. Successful transmutation gives you the specified 5 star creature, while failure gives you a random 4 star or 5 star card.

Protection


You have an option to protect your cards from being consumed in case of a failure. Protection costs 100 gems per 4 star card. In case of a success, the cards are consumed irrespective of the protection.

Insight 


You can also enable 'insight' with gems to increase the chance of success. The level of increase in success rate is unknown. It is possible to fail transmutation several times in a row, even with full insight. It might be more worthwhile to protect your cards with gems and try multiple times instead of enabling insight.

Failure


Transmutation failure has a small chance to give very desirable 5 star cards like Archdeva or Great Mystic.



Recipes


The full list of transmutation recipes is listed below.

Axe WardenBorder GuardArrow BraveFlame MasterFaen RampagerAny 5-Star Creature
BewitcherGrand MageNaga MistressTauro GeneralDullahanAny 4-Star Creature
Lord BonesMoon WalkerPaladinEye of JonaraMammoth RiderAny 4-Star Creature
Easter BunnyClericCentaur ChiefLight BravePit LordAny 4-Star Creature
OsirisMichaelValkyrieFenrirDemonic TemplarAny 4-Star Creature
SylphOraclePale DragonIcy HuntressBloody LordAny 4-Star Creature
Arcane KnightIcy MageFlame BraveFlame MasterPlague DragonAny 4-Star Creature
Lady BloomClericPegasus LordFlame MasterPit PriestAny 4-Star Creature
KitsuneRoyal DancerDream GuideNeamazonDelilahAny 4-Star Creature
KumihoPrima DonnaHenriettaWolveriaQueen TemptressAny 4-Star Creature



Which cards are good to go for?


Kitsune and Kumiho are the best in the group.

Osiris is useful for unsealing Ra.

Lady Bloom and Arcane Knight are good cards to have. Lady bloom requires immunity meld to be powerful.

Bewitcher is strong. She is useful during the mid game when you are still collecting good cards. In late game she is not that useful because her damage output is low.

Lord Bones and Easter Bunny are also good cards to have in the mid game. Note that Easter Bunny requires Cleric, which is also required for Lady Bloom.

Axe Warden and Sylph are completely useless.