Monday, July 17, 2017

Sacrifice Cards (Melding Paradigms Part 2)


Melding Paradigms Part II - Sacrifice Carriers



Sacrifice Source: Venom Tyrant from Seals




Sacrifice skill sends another card in your hand to the graveyard and increases your creature's attack and hit points by 120% (at level 8).

Skills for Sacrifice Carriers


Stoneskin or a high level of Immunity is a must for a Sacrifice card. That is because you do not want your Sacrifice carrier getting retreated again and again, only to sacrifice your whole deck to the graveyard.

The sought after skills to amplify with Sacrifice are
(1) Bullseye - so that the enemy does not escape the damage through dodging
(2) Sweeping Blow - so that three of the enemy creatures can get hit with 2600+ attack
(3) Direct damage based on attack or HP of the card

Bullseye leads us to Anathema, which is one of the best sacrifice cards. The flip side is that Anathema can get locked down, and die easily, since it does not have any defensive skills.

Anathema

Pit Dragon is another popular Sacrifice carrier with Bullseye, because it is immune to lockdown. However that card has the possibility of destroying its own deck by getting retreated.

Sacrifice Graboid (also called Sacroid) is one of the heaviest hitters in the game. It has sweeping blow, and can one-shot human cards that have 5000 Hit points. Awesome card!


Sacroid with Sacrifice Rune


Twins with Sacrifice is another very powerful card. In addition to Stoneskin, it has 30% chance to one-shot-kill the creatures that try to hit it with a basic attack.

30% chance to deal 2000+ direct damage to an attacking creature. Not bad!


The rare cards Taurus, Capricorn, Libra, Cancer and Soul Shrew are super powerful with Sacrifice. Most F2P players like me would never get those melds, but it is important to know those. If you see a Sacrifice Cancer, better take a Sacrifice Graboid with you to kill it ;-)

The elite club of sacrifice beasties


The Sacrifice Rune 




This rune enables you to do Sacrifice by using a portion of the sacrificed creature's health, instead of killing it. This rune also gives rage boost to your hero when Sacrifice happens. Sacrifice without a rune does not give any rage to your hero.

The rune is available on glory altar and has a reasonable drop rate (I have 5 sacrifice runes).

Sacrifice happens before your hero's skill is triggered. Hence, your hero could trigger his hero skill using the rage from a rune-enhanced Sacrifice, on the same turn.

Vitality, Violence or Protean runes are good runes to have on sacrifice cards, because the stats provided by them are also doubled.

Finally ...


Sacrifice is a trade off between the stability of your deck and the gain in power. If you put sacrifice on an unsuitable creature (say Light Brave) you would weaken your deck instead of strengthening it. Sacrifice is also is a hard-to-obtain skill. Use it only on worthy cards that can gain from it.

Also check out
Melding Paradigms Part 1 (Recycle and Revive carriers)
Melding Paradigms Part III (Immunity Carriers)

For posts on other game topics, check out the index page HERE. If you have opinions, questions , complaints or suggestions, or if you need help or advice, feel free to comment.

Thanks for reading!


Sunday, July 9, 2017

Recycle and Revive Carriers (Melding Paradigms Part 1)


Recycle and Revive Carriers 


Sources: 

Recycle 1 - Thalassa
Recycle 2 - Hypolyta, Dahlia
Revive - Great Mystic (Revive)



Thalassa, Dahlia, Hypolyta and Great Mystic



Thalassa can be obtained from Seals. Hypolyta, Dahlia and Great Mystic are not freely available. You will likely have to spend gems on Boosters on Value packs to get them. Another way to get Mystic and Hypolyta is to do the Gem Mines till the first chest for several months.

Combo skills to go with Recycle are: Immunity, Rebirth, Stoneskin, Unbound, Dodge, Frost Armor

Recycle (or revive) carrier is usually the most important card in a deck. You don't want this card to get disposed or retreated. This is why cards with Stoneskin and Immunity are preferred to carry Recycle.

The Horned Beast the most popular 4 star immunity creature for Recycle

Also you want the recycle card to not get locked down. It should keep recycling your creatures every round. This is the reason why Immunity (again) and Unbound creatures are preferred.

You want these cards to have a second chance if they are killed, because once this card comes back, it will bring other creatures also back from the graveyard. This is why Rebirth is a good skill to have.

Dullahan has both Stoneskin and Rebirth, making it a good Recycle carrier

Survival skills like Dodge and Frost Armor are required to stay alive for as many turns as possible.

Creatures with Revive skill cannot be revived themselves. Hence, creatures with high turn numbers (Like Fafnir (6 turns) and Octavius (8 turns)) are considered better carriers for Recycle 2.



Octavius - You don't want to meet one with or without Recycle 2!


Common Recycle/Revive carriers, their rating out of 10, skill sets


Recycle:
Horned Beast: (10/10) Immunity, Dodge
You could level up these skills later with 4* skill essences. I know people with Horned beasts that have Dodge at 10(70% chance to dodge), Immunity 10 and Mass Heal 10 (250 heal per round). Absolutely OP creature, it has a post for itself here.

Harbinger: (8/10) Rebirth, Dodge
Dullahan: (7/10) Rebirth, Stoneskin  [D] Revive is more preferred for Dullahan because he dies easily and has Rebirth
Light Brave: (6/10) Rebirth, Dodge
Sword Master: (6/10) Frost Armor, Magi Shield
Pit Dragon: (5/10) Unbound
Sentry Angel: (4/10) Frost Armor

Revive Carriers


Mythril Drone: (10/10) Immunity, Mythril and Spellbinder(survival), 4 turns
DragonLord: (10/10) Immunity, Frost Armor, 4 turns

Kitsune and Kumiho with Revive, together known as the foxy sisters (10/10)


Kumiho has Demonization that protects her against Disposal and Retreat. Kitsune has unbound. Both of them revive each other through 'Gemini' skill and could revive other creatures through 'Revive' skill. Foxy sisters with revive meld is terrific!

Note: Some people prefer Frostblade 10 on Kitsune, because then she can freeze up to 5 creatures every round with Dance Macabre.

Flame Summoner: (9/10) Immunity, Rampart
Fafnir: (8/10) Immunity, dodge , 6 turns
Mimirs Tree: (8/10) (Immunity, Block , 6 turns
Magmus: (7/10) Immunity , 6 turns
Abaddon: (7/10) Immunity , 6 turns

Octavius: (7/10) Hollow Protection against cloning and many effects, Renewal OP survival skill (10/10)
Octavius has 8 turns wait time, hence only Recycle 2 is recommended for it (So that you can revive it back directly to hand if it is dead).


Caution Note: Oinari in the Gem mines has [S]Revive. Do not spend ore on her mistaking her skill for Revive. She revives a creature only when she enters play.

Oinari's [S]Revive is not that useful

What are your Recycle/Revive creatures?

Also see
Melding Paradigms Part II - Sacrifice
Melding Paradigms Part III - Immunity

For posts on other game topics, check out the index page HERE. If you have opinions, questions , complaints or suggestions, or if you need help or advice, feel free to comment.



Thanks for reading!