Melding Paradigms Part III - Immunity Carriers
Immunity Sources:
Spider Queen (Immunity 9) from Seals
Abaddon (Immunity 9) from guild map
Horned Beast (Immunity 7) from exploring dungeons
"When in doubt, meld Immunity"
Immunity is the most versatile skill in the game.
It provides protection against Disposal, Instakill, Retreat, Delay, Freeze, Burn, Poison, Plague, Fatigue, Death Gaze, Attack reduction from Cripple(Hero skill), Pyre, Tempest, Incinerate, Thunderbolt, Meteor, Thor's Rage, Cloudburst, and several other shenanigans.
While it is a defensive skill, it also helps offense cards by protecting against lock-down. As a rule of thumb, I'd say Immunity-9 for 5-star cards and Immunity-7 for 4-star cards. Some 4-star cards like Oracle are also worth melding with immunity-9.
Frost Armor or Dodge + Immunity
Frost Armor protects against basic attacks while Immunity protects from magic damage.
A card like Sentry Angel (Consecrate, Restoration and Frost Armor) can cut through early-game level of opponents very easily with the help of Immunity. It takes 160 basic attack damage, heals itself for 210 and cannot be taken down with magic. How bad can that be?
Sentry Angel with Immunity - A formidable tank
Immunity 9 on Sentry Angel is good. In late game you can switch the immunity to a better carrier if you like.
For the same reasons, Immunity suits well with Dodge.
Ridge Hunter and Angel Prime from the guild maps are great creatures to meld immunity on because they also have high level Dodge. A 4* creature with Dodge, worth mentioning is Delilah from map 13.
Ridge Hunter
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Angel Prime
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Delilah
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Lifesap + Immunity
Immunity prevents lock-down and thus help activate Lifesap every turn.
Phantom Liege is a top contender for Immunity meld. He can attack three creatures with Sweeping Blow and replenish his life to the full every round. If he is equipped with a Lifesap rune, he can also increase his attack to 2000+. That is strong!
Panther Chief and Flame Master are also very good immunity carriers, especially for guild maps.
Panther Chief and Flame Master are also very good immunity carriers, especially for guild maps.
Phantom Liege
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Panther Chief
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Flame Master
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Lock-down + Immunity
You want your lock-down creatures (cards with Delay and Tempest) to be locking down enemy creatures every turn, and not get locked down themselves. Lock-down creatures with immunity are better in practice too, because there are some pretty good lock-down cards to meld.
Naga Mistress, Sea Wizard and Paragon are the forerunners in this category.
Naga Mistress
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Sea Wizard
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Paragon
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Oracle with Immunity
Oracle requires special mention because of its unique use in guild maps and grimoires.
Immunity oracles are not a must, but they have their uses. Please take a look at 'Guild Map Deck Building' and 'Protean Grimoire' pages to see what these uses are.
Honorable mention: Cleanse with Immunity
The cleanse card stays immune to lock-down so that it can cleanse other creatures every round. Please see 'Protean Grimoire' page for one of the uses. There is only one free-to-play card available with Cleanse, that is Henrietta.
Immunity-Reduntant cards
The cards that do not gain much from immunity are the ones which already has Unbound, Stoneskin, or other resistances already (like Bewitcher which can convert magic damage into health restored). These cards shine better with other supplimentary skills.
For example, since Anathema already has Stoneskin, it performs better with Sacrifice or Sneak than Immunity.
Bewitcher - not all cards gain equally from Immunity
For example, since Anathema already has Stoneskin, it performs better with Sacrifice or Sneak than Immunity.
What are the cards you plan to meld immunity on?
Also check out
Melding Paradigms Part 1 (Recycle and Revive carriers)
Melding Paradigms Part II (Sacrifice Carriers)
For posts on other game topics, check out the index page HERE. If you have opinions, questions , complaints or suggestions, or if you need help or advice, feel free to comment or drop me an email.